This project was a part of Nord's gamelab course. We decided we wanted to make a parkour game and thought it would work best within VR.
Lead Programmer: Myself
Git Responsible: Myself
Artist: Øyvind Roberg
Team Lead: Øyvind Roberg
Programmer: Inger-Marie Ask
Sound: Håkon Magnusen
During the development time of Spring~Boy my primary contribution was as the lead programmer where i assigned the programmer and myself to different tasks. My programming tasks was primarily handling the VR momevement and locomotion, "throwing" your hands and enemies. In addition to programming i also designed the level of the game and was responsible for resolving git issues.